Take a look at this short article..
a magazine is using it's own readers to create ad content then getting income from the brands the bloggers are advertising - cuts out the middle man (the agency and platform controllers (like sky/virgin/bbc/The Times/The Sun/Cosmopolitan/GQ etc)) who won't get any fees or commissions and the content is expected to be more preferable for the other visitors to the site as it's made by 'similar' people (assumed as they're reading/following the same site).
OH DEAR?? or another flash in the pan?? See HERE
Thursday, 19 September 2013
Thursday, 5 September 2013
Week 1 4/9/13 BBC2 10pm "The Culture Show: Youtube - the future of tv?"
Your task this week is to
1. Start a new blog, admin Mrs T and it will be linked here
2. If you missed the lesson, watch the video
3. Choose your own Internet TV Channel, broadcast regularly by a 'teen' in a bedroom, with several thousand subscribers. For the next six weeks, watch the channel and post updates on your blog, noting info like when and how often the updates were made and how many views they got (and how quickly). You should look at what else happens - who comments? how often? is this TV as dialogue?? how is social media used/referred to?
1. Start a new blog, admin Mrs T and it will be linked here
2. If you missed the lesson, watch the video
3. Choose your own Internet TV Channel, broadcast regularly by a 'teen' in a bedroom, with several thousand subscribers. For the next six weeks, watch the channel and post updates on your blog, noting info like when and how often the updates were made and how many views they got (and how quickly). You should look at what else happens - who comments? how often? is this TV as dialogue?? how is social media used/referred to?
Wednesday, 4 September 2013
Thursday, 30 May 2013
Dan Gillmor - "We the media" - about the 'read-write' web
Here's a good summary of what he said. He was primarily interested in USER GENERATED CONTENT and how it affected journalism.
LINK HERE
Here's a podcast from him:
LINK HERE
Here's a podcast from him:
Wednesday, 22 May 2013
No more mouse?
For us, this is about changing technology - the convergent devices and cross-media integration. If there are to be more devices with no mouse (think iphone, ipad, tablet, consoles with 'gesture' control (Wii, Kinect)), how does that affect the industry and audience and the way media texts are constructed/presented for consumption/consumed/shared?
The mouse faces extinction as children rely on more sophisticated computer interaction technology
Digital Natives argument updated??
Good article here from the Independent 22/5/13
Are children naturally better with computers than their parents?
More convergent fun...Is it a music video? a viral ad? Would it be allowed on TV?
Check this out..
Fiat's YouTube hit shows adverts breaking down borders online
Interesting videos - see how the 'regulation' aspects are now infringed - can you really say that? You certainly can't say it on TV but you can online. Check out the Motherhood one which is like a music video...
This is not only about convergence of texts but about how the online environment is changing texts and the rules for media industries and audiences. Some online below - more on the Guardian link and Youtube.
EXAMPLES
Original Ad - "Immigrants"
"Motherhood"
"Sexy People"
EXAMPLES
Original Ad - "Immigrants"
"Motherhood"
"Sexy People"
Tuesday, 21 May 2013
XBOX ONE revealed - most convergent device so far!
It's almost like science fiction but is a classic example of convergence and the online capabilites working together. Yep they needed the science and tech to do it, but they can't connect everyone and deliver the services without the internet. They also are planning to run from a cloud. It's all the stuff of your dream research..and it's up to date - it was just announced tonight 6pm UK time.
In addition to the tech being convergent and online, the announcement was also made online. It went live around the world. I was watching it on two different web pages and recording it (for you). People were interacting live with the video, posting live comments (like tweets) as elements came up and responding to each other too - it's worth watching. The uninterrupted feed is available to view online on demand for free here LINK
Ask yourself how the producers will have to change their games to allow for this new system? Will this affect how tv is made (as in alter the content/structure of tv texts)? It may well affect how it is delivered. How will audiences react and use the tech (online)?
The tech is convergent
The texts will be different
The audience will interact differently
They (Microsoft) want to make an 'online' watercooler of XBOX ONE (very interesting)
The mediums will converge (switch by gesture between live game play, live tv and saved content)
This is a global release message, going out live online - think about that streaming feat!
What will be that final box in your room?
Can TVs fight back?
What will Apple do next?
What about the PS4 - How is Sony going to respond?
the Guardian now have a story up - it took them 2 hours from the start of the hour long presentation, about one hour after the end of the broadcast to get the story online - how's that in the modern age? think it should be quicker? I can post quicker than that but what do The Guardian have to consider that I, as a random citizen blogger, don't?
and finally, yes - much "gnashing of teeth" as the Guardian predicts amongst gamers due to lack of videogame reveals - we only saw a few moments of some cut scenes from Call of Duty Ghosts....argh! Now we all wait for E3 - Microsoft are crafty beasties! :)
In addition to the tech being convergent and online, the announcement was also made online. It went live around the world. I was watching it on two different web pages and recording it (for you). People were interacting live with the video, posting live comments (like tweets) as elements came up and responding to each other too - it's worth watching. The uninterrupted feed is available to view online on demand for free here LINK
Ask yourself how the producers will have to change their games to allow for this new system? Will this affect how tv is made (as in alter the content/structure of tv texts)? It may well affect how it is delivered. How will audiences react and use the tech (online)?
The tech is convergent
The texts will be different
The audience will interact differently
They (Microsoft) want to make an 'online' watercooler of XBOX ONE (very interesting)
The mediums will converge (switch by gesture between live game play, live tv and saved content)
This is a global release message, going out live online - think about that streaming feat!
What will be that final box in your room?
Can TVs fight back?
What will Apple do next?
What about the PS4 - How is Sony going to respond?
the Guardian now have a story up - it took them 2 hours from the start of the hour long presentation, about one hour after the end of the broadcast to get the story online - how's that in the modern age? think it should be quicker? I can post quicker than that but what do The Guardian have to consider that I, as a random citizen blogger, don't?
and finally, yes - much "gnashing of teeth" as the Guardian predicts amongst gamers due to lack of videogame reveals - we only saw a few moments of some cut scenes from Call of Duty Ghosts....argh! Now we all wait for E3 - Microsoft are crafty beasties! :)
Thursday, 16 May 2013
Flintoff "Thinking is so over' (looking at Keen (and mostly agreeing)) and some stuff on MARXISM
“The
Internet - Thinking is so over” – Flintoff 23/7/07 and Marxism Notes
-
summarises
Keen – but isn’t in total agreement. Talks about the ‘infinite monkeys with
typewriters’ argument – eventually they will create a masterpiece – but Keen
firmly believes that now the internet has for all intents and purposes created
the infinite monkey scenario, he says “Today’s technology hooks all those
monkeys up with all those typewriters” and those “millions of exuberant monkeys
are creating an endless digital forest of mediocrity: uninformed political
commentary, unseemly home videos, embarrassingly amateurish music, unreadable
poems, essays and novels.” (here quoting Flintoff) – echoing Keen’s argument
‘cult of the amateur’
-
“...the
supposed “democratisation” of the web has been a sham. “Despite its lofty
idealisation it’s undermining truth, souring civic discourse, and belittling
expertise, experience and talent,” he says.” (Flintoff)
-
Flintoff
points out that Wikipedia was (at the time of writing) the 17th most
trafficked site on the net and that Britannia (Encyclopaedia) was 5128th.
This has resulted in jobs losses at Britannia which he says is a problem
because “we’ll be obliged to rely on the unreliable patchwork of information
parcelled out on Wikipedia by people who often don’t even reveal their identity”
-
Do
you agree with what Keen says – bearing in mind this is 2008 – he genuinely
believed that Web 2.0 was already well on its way to killing the music industry
and that is would not be long before the TV and Film studios would also face
their own demise...so we’re here now 5 years later – Has web 2.0 killed the
music industry? The film industry? Really they’ve just had to adapt (and you will be showing how in your exam answers, by and large)
MARXISM - very simplified
-
Flintoff
and Keen belong to a group of academics/media professionals who fought hard to
retain the elitism of their status and professionalism – they see the
‘democratisation’ offered by the web 2.0 developments as a serious threat to the status quo and
in this sense this is where arguments stemming from Marxist models come in –
Marx (and I’m over simplifying here) talked about how the elite controlled the
‘means of production’ and thus was able to control 'hearts and minds'. Althusser
outlined how there are ideological state
apparatuses such as schools, political parties, family, culture etc that
the establishment (elite) uses to maintain control; this is done through repeated
ideological messages embedded in texts (and in the case of schools taught as the way to think, behave etc) which
become naturalised – we (allegedly) don’t even realise how we are
encapsulated into the system (Foucault calls this being ‘intepellated[1]’
into our ‘place’ in the system). The idea of how we are conditioned to believe
in a ‘universal truth’ is hard to see until you escape your culture as anyone
who has been to the Orient, Russia or other ‘far flung' shores can attest; only
when you find yourself wondering why the Russian Air Hostess is so 'rude' do you
begin to realise it’s a cultural thing – they are being their version of
polite, such as it is. This is where you can see the edges of your naturalised
ideological conditioning: who says what is right/rude etc??...scary stuff peeps - we are conditioned into thinking ideas, behaviours and other such things are 'normal' and 'correct' - what hs been called 'universal truth' - when really they are only just the way 'we' do it/think - so not universal at all!
-
There’s
a lot more to this argument but for your exam, all you need to worry about is
that it is easy to argue that the established, ‘old’ media felt threatened by
the developments of Web 2.0 because they no longer would have complete control
over what people read/consumed and when; Keen's problem is that really those pesky monkeys were
thinking for themselves!
The Cult of the Amateur’, Andrew Keen (summary)
'The Cult of the Amateur’, Andrew Keen (summary)
-
Web 2.0 (allowing the general public to publish
online) destroys professionalism
-
It’s increasingly difficult (“impossible”) to
find high quality materials amid the masses of User Generated Content.
-
Time Warner/Disney vs Google – Time
Warner/Disney are creators of original content, Google is a ‘parasite’ (“it
creates no content of its own”)
-
He blames the internet for loss of income to
certain businesses and uses Craigslist as an example (site for classified ads –
similar to Gumtree) – esp says Newspapers losing income for classified ads
-
Intellectuals lose the ability to create focus –
i.e. you can’t hear the ‘experts’ for all the talk/chatter
-
Modern social culture has been regulated and
analysed before it reaches the masses, he says this filtering by experts is
circumvented by the UGC on the web
-
He thinks “cultural standards and moral values”
are under threat from new media innovations (ask yourself whose standard and values?!)
-
He sees the internet as being the power of the
crowd (rather like Brabazon’s ‘mob rule’) and says “history has proven that the
crowd is not often very wise” (read as he doesn't approve of certain tastes as much as there are inherent problems with giving certain groups and points of view unfettered access to the web's audience which we might more readily all agree with (e.g. we might all agree that the internet could give racist organisations a voice and access to a bigger audience which we may more readily not find ideal/want)
-
He is concerned with “the blurring of the
distinction between the qualified and informed professional and the uninformed
and unqualified amateur.” (quoting A Trewavas in his book Trends in Biotechnology – sourced (ironically) from Wikipedia!)
“Review of ‘Here comes everybody’ Clay Shirky” - T Brabazon, Times Ed Supplement, 3/4/08
“Review of ‘Here comes everybody’ Clay Shirky” - T Brabazon,
Times Ed Supplement, 3/4/08
-
She is generally unimpressed
-
Clay Shirky is Professor at New York
University’s ‘Interactive Telecommunications Program (at time of her writing)
and clearly she doesn’t feel academics should be writing about management and
business culture.
-
She says the evidence and ideas he uses are
unsound as he tends to use anecdotal evidence (stories and examples from
people’s experiences) and then extrapolate them outwards (so they take what has
happened to a few people and say this is characteristic for everyone). So lacks
validity as evidence. And therefore the ideas are just that – unsubstantiated.
-
She equates ‘mob rule’ with ‘social networking’
-
KEY POINT
– ‘Older citizens, the poor, the illiterate and the socially excluded are
invisible in Shirky’s “everybody”
-
This
whole paragraph is key – he avoids the problematic ways in which user
‘power’ might be utilised, such as in Pro Anorexia sites - by sweeping it under the
carpet – ‘it’s not a revolution if nobody loses’ AND that therefore means NOT the ‘everybody’ he is talking about
in the title.
-
There’s no mention of the excluded people who
she says might not have the latest phone – may have no money/time/expertise or
be busy in the real world fighting injustices already perpetrated on them (e.g.
they’re poor and are too busy dealing with that to ‘collectively meet and chat
online' let alone have the means to do so).
-
He assumes we can learn from technology without
taking it in context – it makes a difference WHO is creating the content
(i.e. if it is user generated content or ‘professional’) – she thinks this is a
gaping hole in his argument
-
She says there’s limited validity where bloggers
link to bloggers for their reference and she complains that his book is not
referenced (no citations).
-
He confuses tools with knowledge
-
He confuses process with production
“Rethinking the Long Tail Theory:How to define ‘Hits’ and ‘Niches’ – ‘knowledge@Wharton’, 16/9/09 (University of Pennsylvania)
“Rethinking the Long Tail Theory:How to define ‘Hits’ and
‘Niches’ – ‘knowledge@Wharton’, 16/9/09 (University of Pennsylvania) (Netessine)
-
Undertook analysis, using data, of Anderson’s
arguments.
-
summarises the theory of the long tail very well
in paragraph 4 (“The long tail theory
suggests...”)
-
if you
factor in product variety (how much choice there is) and consumer demand (what
people actually ‘ask for’) then Anderson's argument falls down
-
mass appeal products remain popular
-
few companies operate in a purely digital
distribution system
-
the whole argument centres around the idea of
whether you measure the figures by absolute figures or percentages and if you
factor in how many choices are being offered – essentially they writer disputes
the evidence that Anderson has used, saying if you look at it slightly
differently and factor in other issues, the numbers don’t support what Anderson
is saying.
-
Product variety is a key factor (i.e. how many
titles/texts you offer) and without this the theory is lacking validity
-
They couldn’t replicate the outcomes with the
same data
-
Netessine actually shows that demand for broad
appeal products (blockbusters for example) actually increased (rather than
interest moving to less popular titles ‘moving down the tail’ as Anderson’s
model would suggest)
-
If you have to physically stock the product,
Netessine argues that the long tail model just isn’t valid/useful
-
It takes time for product recommendation
features to get audiences to consume more niche products. (this is Web 3.0 – at
the time of this article, the semantic web was more of an idea than a
functioning and effective actuality).
Hyper-reality and the digital Renaissance – Stephen Hill, MM30 December 2009
Hyper-reality and the digital Renaissance – Stephen Hill, MM30
December 2009
-
Web is not a world of ‘Hyper-real Utopia’ but
one still plagued by “less pleasant characteristics: vanity, insularity and
petty prejudice”. Harassment is “routinised and naturalised”.
-
“networks and friendship groups [on social media
sites] are increasingly confined to parochial factions of college and workmates”
So not a utopia after all – we take our prejudices with us.
-
He argues body image is also a problem on the
web. Now users of social media are under the same kind of pressure (being in
the public gaze) as previously only experienced by soap stars and such like.
-
Overall
argument suggests generally a force for good – “it is the message not the
medium that triumphs” and gives good examples of SKYPE.
Hacked Off – On reading here comes everybody by Clay Shirky and We-Think by Charles Leadbetter – Guardian, 22/3/08, Book reviews Stuart Jefferies
Hacked Off – On reading here comes everybody by Clay Shirky
and We-Think by Charles Leadbeater – Guardian, 22/3/08, Book reviews Stuart
Jefferies
-
professional status of journalists being
destroyed by UGC/Citizen Journalism claimed by Shirky/Leadbeater is not
happening in the way suggested. Old Model is changing – online allows constant
revisions, old model required correct first time as limited ability to edit
-
journalists adhere to rules that ‘joe public’
doesn’t have to – grammatical accuracy, legally safe, interesting to read, not
plagiarised: implication here is that public output onto the web generally
isn’t
-
“Technology helps us to publish any old
cobblers” and he goes on to complete with “then allows us to redraft it again
and again”.
-
Whilst he admits that collaboration may work to
further progress and discovery, he argues that Shirky/Leadbeater’s argument
about creative collaboration in relation to the internet has little to do with
“all the illiterate guff on blogs and those fatuous social networking sites”
-
Discusses
the example of Black and White Maniacs on Flickr who tried to allow anyone to
post, but at least 2 comments must be left on other photos to ‘thwart jokers’
but this ended up in a spiral of unusable and unworkable rules – so how does
one get ‘extreme openness and decentralisation’ but simultaneously
‘discourag[e] the exercise of authority’ to work in practice?
-
He agrees with Shirky when he says only a few
people account for a ‘wildly disproportionate amount of overall connectivity’ –
so not here comes everybody
-
He argues that ‘connectors’ (people connecting/publishing online) could easily become
other people’s bottleneck, gatekeeper, authority figure, onerous boss
-
He says they are both naive – all the tools
available to the ‘mass’ to fight authority can equally be used by that same
authority.
The Global Village Idiot (an amusing read) – Owen Davey, MM27, February 2009
The Global Village Idiot (an amusing read) – Owen Davey, MM27,
February 2009
-
what if you’re not a ‘digital native’ – that is,
familiar with all the technology and information?
-
What if the “language of your Mac, mobile phone
or MP3 player is foreign to you?”
-
Not all young people are ‘digital natives’ – fallacy
to assume so
-
Increased internet ‘activity’ leads to
alienation and isolation – the breakdown of communities
Free culture – e-media comes of age – Sara Mills, MM28, April 2009
Free culture – e-media comes of age – Sara Mills, MM28,
April 2009
-
Tim Berners-Lee – not his idea of interactivity
– but we’re getting there
-
Wikipedia – subject to editing – people do like
to change but it is peer-reviewed and fixed within a few hours – uses roll-back
to previous editions
-
Wikipedia does promote it’s own fallacy –
ironically making it more reliable: entries are supposed to be cross-referenced
-
Proximity and immediacy over skill and
professionalism
-
Restricts ‘power’ and ‘agency’ for the audience
to those with access to technology and the internet/fast connections –
particularly Europe/US and parts of Asia
-
Wikipedia isn’t available in every language –
neither is the internet
Counter Arguments overview on its way but here's Andrew Keen whilst you're waiting!
HERE - your challenge - to read it and NOT shout at the computer whilst doing so!
Tuesday, 30 April 2013
Tuesday, 16 April 2013
DEFIANCE is on tonight! 9pm, SciFi Channel --- START on your first Case Study!
Hi all, Related to: TELEVISION, VIDEOGAMES, FAN BEHAVIOUR, CONVERGENCE,
After our lesson today, I went online to discover that DEFIANCE premieres tonight in the UK. This means that pre-show content (such as NPCs who are in the show) will be gone after today. Looking at it as a videogame premise, the game has to be purchased for PC, XBOX360 or PS3 either physically or online. You can then play in the MMO. Now this is no new concept (so guys there are other case studies out there!) but this is the latest and certainly the first I can think of for a long time that has it's own UK based content/premiere release stuff - mostly this stuff is run from the States so by the time we get to it, the 'hype' and 'special content' is already gone. You should be thinking about:
FAN BEHAVIOUR
SYNERGY - TV and Game Producers working together in partnership
MODDING/ADAPTION
CONVERGENCE
How the two industries have harnessed the power of the internet and each other to sell more product
How these particular kinds of fans from around the world behave - FAN ART, FAN SITES etc (Scifi/game playing is already well established online so you are already looking at consumers who are internet ready/savvy/native).
I have the article (not in the RT as I suggested, but in the SciFi Now magazine, Issue 79, April edition (which came out 10/4/13)). I can scan it for you but I suggest you get online and have a look at the Defiance website now - I'm not suggesting you play the game (as it's not free) but you can see the fan behaviours and impact of the internet on the whole media industry for TV and Videogames unfolding before you in real, totally up to date time which EXAMINERS LOVE!! They hate old case studies, out of date, stuff from years ago etc and new things GET THEIR ATTENTION so feel free to go for it. There is LOADS of stuff on the site you can access for free - lots of examples for your exam.
This works on so many levels it's untrue. It's just an example of the kind of interesting things that are going on our there that you can study for your exam and get marks for - I'm not sure you can count watching TV, playing videogames and hanging out online with 'geeky' fanboys/fangirls* online in any other subject as genuine research! Now you're glad you took Media Studies - yay??
Here's the link http://www.defiance.com/en/
And here's a screenshot to whet your appetite...
Watching LIVE online (which means you exposing yourself to the adverts = money for the channel) in real time also unlocks content...
*Before anyone takes offence, I count myself in the 'fangirl'/geek category - after all it is me who found this material and me who subscribes to SciFi Now (great magazine btw) so I feel completely free to use this stereotyped language. Incidentally, my Avatar online is generally Tank Girl and she's a Comic Strip character so I suppose if you think about it you knew I was a nerd/geek all along!!
After our lesson today, I went online to discover that DEFIANCE premieres tonight in the UK. This means that pre-show content (such as NPCs who are in the show) will be gone after today. Looking at it as a videogame premise, the game has to be purchased for PC, XBOX360 or PS3 either physically or online. You can then play in the MMO. Now this is no new concept (so guys there are other case studies out there!) but this is the latest and certainly the first I can think of for a long time that has it's own UK based content/premiere release stuff - mostly this stuff is run from the States so by the time we get to it, the 'hype' and 'special content' is already gone. You should be thinking about:
FAN BEHAVIOUR
SYNERGY - TV and Game Producers working together in partnership
MODDING/ADAPTION
CONVERGENCE
How the two industries have harnessed the power of the internet and each other to sell more product
How these particular kinds of fans from around the world behave - FAN ART, FAN SITES etc (Scifi/game playing is already well established online so you are already looking at consumers who are internet ready/savvy/native).
I have the article (not in the RT as I suggested, but in the SciFi Now magazine, Issue 79, April edition (which came out 10/4/13)). I can scan it for you but I suggest you get online and have a look at the Defiance website now - I'm not suggesting you play the game (as it's not free) but you can see the fan behaviours and impact of the internet on the whole media industry for TV and Videogames unfolding before you in real, totally up to date time which EXAMINERS LOVE!! They hate old case studies, out of date, stuff from years ago etc and new things GET THEIR ATTENTION so feel free to go for it. There is LOADS of stuff on the site you can access for free - lots of examples for your exam.
This works on so many levels it's untrue. It's just an example of the kind of interesting things that are going on our there that you can study for your exam and get marks for - I'm not sure you can count watching TV, playing videogames and hanging out online with 'geeky' fanboys/fangirls* online in any other subject as genuine research! Now you're glad you took Media Studies - yay??
Here's the link http://www.defiance.com/en/
And here's a screenshot to whet your appetite...
Watching LIVE online (which means you exposing yourself to the adverts = money for the channel) in real time also unlocks content...
*Before anyone takes offence, I count myself in the 'fangirl'/geek category - after all it is me who found this material and me who subscribes to SciFi Now (great magazine btw) so I feel completely free to use this stereotyped language. Incidentally, my Avatar online is generally Tank Girl and she's a Comic Strip character so I suppose if you think about it you knew I was a nerd/geek all along!!
Labels:
Case Studies,
Convergence,
Defiance,
Fans,
Television,
Videogames
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